Dimensional Travel

"If you have ever wanted to warp from one dimension to another, you may want to consult this page or else end up consumed by the Void, Negative, or Clatican!"

What is Dimensional Travel?
Dimensional travel, in whole, is exactly what it sounds like: warping from one universe to another (usually via linked dimensional chains). Traveling to another dimension may instantly hint toward faster than light travel (FTL), but that is not always required in Multiverse. All you need to cross dimensions is either powerful enough magic to punch open the dimension, a World Travel Center (only useful for Overworld and Terrium), or then, you need something fast/strong enough to escape the dimension.

How to Transverse Dimensions
Magic and fast ships are the go-to when it comes to dimensional travel, as they are reliable, but they can only take you so far. When traveling dimensions, you must always keep in mind where you are and where you plan to go. For example, traveling directly to the Mirror from Snake is almost impossible since there are no direct dimensional chains that link the two together. Due to the strange way that traveling via the chain works (seen below), it may or may not be faster at times to take the "long way" by going through, say, three chains, than to cut directly through the Void to your destination. With a powerful enough magic or spellcasting, one may even be able to instantly warp to a nearby dimension, too. Some dimensions cannot be accessed, though.

Gatekeeping/Dimensional Locks
Some dimensions are completely inaccessible to some beings. Two notable examples are Nightmare and High-Place (before a certain event). While High-Place can be entered more easily now due to its dimensional lock being broken, Nightmare is practically inaccessible. The reason is because it is Gated and therefore requires what is known as a Gatekeeper to enter (the most known Gatekeeper of Nightmare is Dariex). Not just anyone can become a Gatekeeper, one must be predestined before birth to do so. As for dimensional locking, anyone can lock a dimension, but that does not mean it will last. Certain dimensional locks were premade with the dimension and are fundamentally unbreakable as a result; Afterlife as an example. (To clear things up: all dimensional locks can be accessed by the correct Gatekeeper, but some locks are built for only certain species, making them slightly worse at keeping beings out than normal Gated ones.)

Dimensional Chains?
Dimensional chains are massive links between two dimensions said to be what keeps them from colliding together and collapsing. dimensional chains are pure white and gravitationally pull you toward the center, which is a dark stream of Negativity. They seem to actually push the linked dimensions apart from one another, and this phenomenon is often theorized to be the effect of the fact that the chains are of Negative origin. Due to being Negative, it may work conversely to positive gravity and push instead of pull.

Dimensional chains are easily the most efficient means to travel dimensions due to the energy involved. As something passes through one, it is energized by the massive supply of energy in the chain and propelled forward. Additionally, unlike traveling in the Void, dimensional chains do not disintegrate matter over time, allowing for more time to be spent traveling than repairing and, due to the speed boost, faster travel altogether. There are not chains between all dimensions, though, as some dimensions may be too far away or in such an elliptical motion as to not be captured by the gravity of another. Thus spurs the problems: getting to a dimension without a dimensional chain and getting to a close dimension when no direct chain exists.

Potential Dangers
Obviously, nothing in Multiverse can be easy, and dimensional travel certainly adds to the list of difficult things to do. For starters, dimensional travel should never be done by an amateur unless someone who knows what is going is is watching. Just cracking through the home dimension may cause the traveling ship to take damage and could end the lives of the entire crew. That is to say nothing when considering what lives beyond the dimensional planes.

Within the Void, obviously, Void [creatures] may spot you and desire to snack on some living matter. Finding Void to avoid them is difficult since they are the essence of their domain. Should you encounter them, use energy weapons to deter them; electricity alone will do very little, but overcharging their energy absorption can make them uncomfortable enough to leave you alone; there is little that can hurt a Void otherwise.

With all the hype of dimensional chains, it may come at a surprise- or be completely expected- that it has potentially more danger than in the Void. In the center of a dimensional chain is a cylindrical column of energy that runs from one dimension to the connecting one. This is a stream of Negativity that, if penetrated at the right velocity, will send the voyager into the Negative. Going to such a place is nigh-instant death, as not only will whoever enter have his or her body destroyed or converted from exposure to antimatter, but the Negative also know of any entry or exit into their domain, so even surviving entering and exiting does not indicate safety. There is no known or viable way of defeating Negative, but so long as you stay away from the center of the dimensional chain, you might be safe from the Negative.

In addition to the Negative are the Clatican, who are a mysterious bunch who live extra-dimensionally, especially in dimensional chains. Should they spot you, they will hunt you to protect their secrecy or raid you for materials. There is no way of knowing of a Clatican Zone in a dimensional chain except with advanced targeting systems. Typically, they are not affiliated with other Zones, so leading them into others' Zones to have them fight one another is a relatively safe way of dealing with them. Beware of those who claim to follow a certain queen for they will stop at nothing. The other way of dealing with Clatican is to simply fight them, but if their powers are too much to deal with, just run. If you can reach a zone protected by Celestials or Erthros in general, you will be safe from them. Note that their version of magic is different, not normal arcane, so normal magic absorption/reflection may prove futile.