Famous Multiversal Areas

"When new to Multiverse, many unfamiliar areas and words will be thrown at you. If you have spent at least, say five minutes, exploring Multiverse, you likely have heard of some of these places. To not be quickly overwhelmed, this is a quick list of areas which serve some importance to Multiverse!"

Overworld
Overworld is one of the largest dimensions in Multiverse. Earth and other prominent planets are found here. Overworld's planets usually specialize in technology.

Terrium
Terrium is an Overworld-like dimension, which holds a wide variety of planets as well. Terrium's focus is on magic, conversely to Overworld.

High-Place
High-Place is the dimension where the Celestials have council meetings regarding the Multiverse. It had a dimensional lock on it to keep anyone from entering or exiting, but the Negative destroyed it.

Farviz
Farviz is a planet found within the Overworld Dimension, home to the Farvizian People. The planet is fairly Earth-like, having oceans and green terrain, but it has more tropical climates and more land than water. The people here have magic and love weapons. Many Celestials know this place.

Nikare
Nikare is home to many powerful species, spanning from cincrokinetic humanoids, to biomechanical giants. The planet was among some of the first to be recorded in Terrium. It has a massive, constant flow of energy spewing from its core onto the surface, giving the planet a glow and powering its inhabitants. This planet is also the original place where the Toh-Fash Tablet was built.

Afterlife
The place where souls end up when the body dies. There are two areas they will be placed, either Heaven or Hell. It is similar to Oblivion but not exactly like it. Afterlife has a special dimensional lock, just like Oblivion but more strict, where anything that is not allowed will not enter until given permission. Additionally, leaving is not an option; it is said that Merzia makes sure of that.

Oblivion
The place where the body and soul do not split up when they die. Oblivion is similar to Afterlife, as those who dwell there are, "dead," per say, but instead of the body leaving from the soul to enter, the body will go with the soul. Oblivion is a place of horror, as the body can still decay but the mind is still intact. The smell of the dead is strong and screams in agony can be heard. There is a special dimensional lock that tries to pull beings into itself, but to leave this torturous realm is even worse. Oblivion is horrid, but the bad end of Afterlife is worse. The Celestial Raktorine is the Gatekeeper of this dimension.

Void (Absence of Matter)
The space in-between dimensions, where void creatures live and thrive. This is also the best source of the famed void energy. The Void is empty and lifeless; there is calm and chaos in one. While in the Void, powerful energy is abundant, but matter will break apart into nothingness should anything be left for too long. The greatest looming threat, the one to watch for and fear for when traversing the Void is Batrelalk, the True Destroyer

Void (Dimension)
Not much is known about it. It was created by the brother of the Guardian of Light, Caltrez, Dariex. He created it, knowing he had very limited creation power, but striving to impress his mother Quilene, he built it. It was said that the dimension was so tattered and contorted that she could find no good in it. Dariex was enraged by this, not towards his mother but his creation, and so the dimension was sealed with a dimensional lock, and knowledge of it fades. Some say it still exists, others say it was destroyed, but no evidence is there to support either.

Void (Planet)
When the giant, whose name is Dariex created the Void (dimension), then supposedly either destroyed or banished it, there was one part of the dimension which remained that he kept. This planet was also named the Void. It was a repulsive abomination of a planet which was given a magical barrier around itself because it was said that looking upon this planet could either blind or kill you almost instantly. From there, Dariex, out of hatred of his brother, imprisoned him within this planet until Caltrez broke out.

Sanctum of the End
The residing location of Murdros. The Sanctum cannot be accessed by any means, (unless you are a certain Makatru) until the end of Multiverse comes about. When the time comes, the Four Beings will unanimously open the way for the End to arrive. There are multiple sites that must be bypassed to enter or exit the Sanctum: a lock which can only be opened by a proven, true, and worthy Makatru; the Phantom Passage, which dematerializes anything not Void, as well as the fact that souls will be lost within it; a Magic Barrier, which disables and removes anything nonphysical; a Death Zone, which kills anything that enters it; and the Entrance, itself, which is a zero-dimensional gap to cross, while portals to other dimensions may open and close on top of you as you transverse. With all of these restrictions in place, the fact that Rezarvis managed to reach Murdros is insanity, yet he did it and messed with the timeline for it (at least in theory)!

Clatican Zone
Area near, sometimes on, a dimensional chain (curious? See Dimensional Travel for info). The Clatican are believed to live there, but, for the most part, were killed off by Erthros out of hatred. Not much is known about how beings live near dimensional chains, as being near one can mean a swift death, should a dimension rock slightly and the chain collide with you. Some theories were made that the chains house pocket dimensions within that allow the Clatican to live safely, which would also explain how no one has ever physically seen any Clatican while traversing along the chains.

Negative? (Real Place Name Unknown)
The place where the Negative reside. It can be entered by punching a hole through a dimensional chain's center. Not much is known about this land, except that entering could mean an unpleasant death for you and everyone in your homeland. The Negative seem to carefully monitor the domain given to them by the Erthros and will stop at nothing to make sure their secrets remain unknown and prying eyes will be blinded, permanently.